// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "ShaderFunctionReader.h" #if COMPILE_WITH_SHADER_COMPILER namespace ShaderProcessing { /// /// Pixel Shaders reader /// class PixelShaderFunctionReader : public ShaderFunctionReader { DECLARE_SHADER_META_READER_HEADER("META_PS", PS); PixelShaderFunctionReader() { } ~PixelShaderFunctionReader() { } }; } #endif