// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Types/Variant.h" #include "Engine/Visject/Graph.h" namespace GraphUtilities { typedef float (*MathOp1)(float); typedef float (*MathOp2)(float, float); typedef float (*MathOp3)(float, float, float); void ApplySomeMathHere(Variant& v, Variant& a, MathOp1 op); void ApplySomeMathHere(Variant& v, Variant& a, Variant& b, MathOp2 op); void ApplySomeMathHere(Variant& v, Variant& a, Variant& b, Variant& c, MathOp3 op); void ApplySomeMathHere(uint16 typeId, Variant& v, Variant& a); void ApplySomeMathHere(uint16 typeId, Variant& v, Variant& a, Variant& b); int32 CountComponents(VariantType::Types type); }