// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSHASHMAP_H #define PSFOUNDATION_PSHASHMAP_H #include "PsHashInternals.h" // TODO: make this doxy-format // // This header defines two hash maps. Hash maps // * support custom initial table sizes (rounded up internally to power-of-2) // * support custom static allocator objects // * auto-resize, based on a load factor (i.e. a 64-entry .75 load factor hash will resize // when the 49th element is inserted) // * are based on open hashing // * have O(1) contains, erase // // Maps have STL-like copying semantics, and properly initialize and destruct copies of objects // // There are two forms of map: coalesced and uncoalesced. Coalesced maps keep the entries in the // initial segment of an array, so are fast to iterate over; however deletion is approximately // twice as expensive. // // HashMap: // bool insert(const Key& k, const Value& v) O(1) amortized (exponential resize policy) // Value & operator[](const Key& k) O(1) for existing objects, else O(1) amortized // const Entry * find(const Key& k); O(1) // bool erase(const T& k); O(1) // uint32_t size(); constant // void reserve(uint32_t size); O(MAX(currentOccupancy,size)) // void clear(); O(currentOccupancy) (with zero constant for objects // without // destructors) // Iterator getIterator(); // // operator[] creates an entry if one does not exist, initializing with the default constructor. // CoalescedHashMap does not support getIterator, but instead supports // const Key *getEntries(); // // Use of iterators: // // for(HashMap::Iterator iter = test.getIterator(); !iter.done(); ++iter) // myFunction(iter->first, iter->second); /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { template , class Allocator = NonTrackingAllocator> class HashMap : public internal::HashMapBase { public: typedef internal::HashMapBase HashMapBase; typedef typename HashMapBase::Iterator Iterator; HashMap(uint32_t initialTableSize = 64, float loadFactor = 0.75f) : HashMapBase(initialTableSize, loadFactor) { } HashMap(uint32_t initialTableSize, float loadFactor, const Allocator& alloc) : HashMapBase(initialTableSize, loadFactor, alloc) { } HashMap(const Allocator& alloc) : HashMapBase(64, 0.75f, alloc) { } Iterator getIterator() { return Iterator(HashMapBase::mBase); } }; template , class Allocator = NonTrackingAllocator> class CoalescedHashMap : public internal::HashMapBase { public: typedef internal::HashMapBase HashMapBase; CoalescedHashMap(uint32_t initialTableSize = 64, float loadFactor = 0.75f) : HashMapBase(initialTableSize, loadFactor) { } const Pair* getEntries() const { return HashMapBase::mBase.getEntries(); } }; } // namespace ps } // namespace cloth } // namespace nv #endif // #ifndef PSFOUNDATION_PSHASHMAP_H