// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Memory/SimpleHeapAllocation.h" class RendererAllocation : public SimpleHeapAllocation { public: static FLAXENGINE_API void* Allocate(uintptr size); static FLAXENGINE_API void Free(void* ptr, uintptr size); };