// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. // ----------------------------------------------------------------------------- // Original code from SharpDX project. https://github.com/sharpdx/SharpDX/ // Greetings to Alexandre Mutel. Original code published with the following license: // ----------------------------------------------------------------------------- // // Copyright (c) 2010-2011 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Runtime.InteropServices; namespace FlaxEngine { /// /// Defines a four component vector, using half precision floating point coordinates. /// [Serializable] [StructLayout(LayoutKind.Sequential, Pack = 2)] public struct Half4 : IEquatable { /// /// Gets or sets the X component of the vector. /// /// The X component of the vector. public Half X; /// /// Gets or sets the Y component of the vector. /// /// The Y component of the vector. public Half Y; /// /// Gets or sets the Z component of the vector. /// /// The Z component of the vector. public Half Z; /// /// Gets or sets the W component of the vector. /// /// The W component of the vector. public Half W; /// /// Initializes a new instance of the structure. /// /// The X component. /// The Y component. /// The Z component. /// The W component. public Half4(Half x, Half y, Half z, Half w) { X = x; Y = y; Z = z; W = w; } /// /// Initializes a new instance of the structure. /// /// The value to set for the X, Y, Z, and W components. public Half4(Half value) { X = value; Y = value; Z = value; W = value; } /// /// Tests for equality between two objects. /// /// The first value to compare. /// The second value to compare. /// /// true if has the same value as ; otherwise, false. public static bool operator ==(Half4 left, Half4 right) { return Equals(ref left, ref right); } /// /// Tests for inequality between two objects. /// /// The first value to compare. /// The second value to compare. /// /// true if has a different value than ; otherwise, false. public static bool operator !=(Half4 left, Half4 right) { return !Equals(ref left, ref right); } /// /// Returns the hash code for this instance. /// /// A 32-bit signed integer hash code. public override int GetHashCode() { int num2 = W.GetHashCode() + Z.GetHashCode(); int num = Y.GetHashCode() + num2; return (X.GetHashCode() + num); } /// /// Determines whether the specified object instances are considered equal. /// /// /// /// /// true if is the same instance as or /// if both are null references or if value1.Equals(value2) returns true; otherwise, false. public static bool Equals(ref Half4 value1, ref Half4 value2) { return (((value1.X == value2.X) && (value1.Y == value2.Y)) && ((value1.Z == value2.Z) && (value1.W == value2.W))); } /// /// Returns a value that indicates whether the current instance is equal to the specified object. /// /// Object to make the comparison with. /// /// true if the current instance is equal to the specified object; false otherwise. public bool Equals(Half4 other) { return (((X == other.X) && (Y == other.Y)) && ((Z == other.Z) && (W == other.W))); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Half4(Float4 value) { return new Half4((Half)value.X, (Half)value.Y, (Half)value.Z, (Half)value.W); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Float4(Half4 value) { return new Float4(value.X, value.Y, value.Z, value.W); } /// /// Returns a value that indicates whether the current instance is equal to a specified object. /// /// Object to make the comparison with. /// /// true if the current instance is equal to the specified object; false otherwise. public override bool Equals(object obj) { if (obj == null) { return false; } if (obj.GetType() != GetType()) { return false; } return Equals((Half4)obj); } /// /// Returns a that represents this instance. /// /// A that represents this instance. public override string ToString() { return ((Float4)this).ToString(); } } }