// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/GPUAdapter.h" /// /// Graphics Device adapter implementation for Null backend. /// class GPUAdapterNull : public GPUAdapter { public: // [GPUAdapter] bool IsValid() const override { return true; } uint32 GetVendorId() const override { return 0; } String GetDescription() const override { return TEXT("Null"); } }; #endif