// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/Shaders/GPUShader.h" /// /// Shader for Null backend. /// class GPUShaderNull : public GPUShader { protected: // [GPUShader] GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, byte* cacheBytes, uint32 cacheSize, MemoryReadStream& stream) override { return nullptr; } GPUConstantBuffer* CreateCB(const String& name, uint32 size, MemoryReadStream& stream) override { return nullptr; } public: // [GPUShader] bool Create(MemoryReadStream& stream) override { return false; } }; #endif