// Copyright (c) Wojciech Figat. All rights reserved. #include "IESProfile.h" #include "Engine/Content/Factories/BinaryAssetFactory.h" #include "Engine/Content/Upgraders/TextureAssetUpgrader.h" REGISTER_BINARY_ASSET_WITH_UPGRADER(IESProfile, "FlaxEngine.IESProfile", TextureAssetUpgrader, false); IESProfile::IESProfile(const SpawnParams& params, const AssetInfo* info) : TextureBase(params, info) , Brightness(0) , TextureMultiplier(1) { } bool IESProfile::init(AssetInitData& initData) { // Base if (TextureBase::init(initData)) return true; // Get settings from texture header mini-storage auto data = (CustomDataLayout*)_texture.GetHeader()->CustomData; Brightness = data->Brightness; TextureMultiplier = data->TextureMultiplier; return false; }