// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/Shaders/GPUVertexLayout.h" /// /// Vertex layout for Null backend. /// class GPUVertexLayoutNull : public GPUVertexLayout { public: GPUVertexLayoutNull(const Elements& elements) : GPUVertexLayout() { SetElements(elements, false); } }; #endif