// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/ScriptingType.h"
///
/// Network connection structure - used to identify connected peers when we're listening.
///
API_STRUCT(Namespace="FlaxEngine.Networking", NoDefault) struct FLAXENGINE_API NetworkConnection
{
DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkConnection);
public:
///
/// The identifier of the connection.
///
/// Used by network driver implementations.
API_FIELD() uint32 ConnectionId;
};
template<>
struct TIsPODType
{
enum { Value = true };
};
inline bool operator==(const NetworkConnection& a, const NetworkConnection& b)
{
return a.ConnectionId == b.ConnectionId;
}