// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Object.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Renderer/Lightmaps.h"
///
/// Scene information metadata
///
class SceneInfo : public Object, public ISerializable
{
public:
///
/// Scene title
///
String Title;
///
/// Scene description
///
String Description;
///
/// Scene copyrights note
///
String Copyright;
public:
///
/// Array with cached lightmaps ID for the scene
///
Array Lightmaps;
///
/// Custom settings for static lightmaps baking
///
LightmapSettings LightmapSettings;
public:
// [Object]
String ToString() const override;
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};