// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_UNIX #include "Engine/Platform/Base/NetworkBase.h" class FLAXENGINE_API UnixNetwork : public NetworkBase { public: // [NetworkBase] static bool CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv); static bool DestroySocket(NetworkSocket& socket); static bool SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value); static bool GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32& value); static bool ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint); static bool BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint); static bool Listen(NetworkSocket& socket, uint16 queueSize); static bool Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, NetworkEndPoint& newEndPoint); static int32 WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint = nullptr); static int32 ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint = nullptr); static bool CreateEndPoint(const String& address, const String& port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable = true); }; #endif