using System;
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Editors
{
///
/// Custom editor for .
/// Allows capturing gamepad buttons and assigning them
/// to the edited value.
///
[CustomEditor(typeof(GamepadButton))]
public class GamepadButtonEditor : BindableButtonEditor
{
///
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
FlaxEngine.Scripting.Update += OnUpdate;
}
///
protected override void Deinitialize()
{
FlaxEngine.Scripting.Update -= OnUpdate;
base.Deinitialize();
}
private void OnUpdate()
{
if (!IsListeningForInput)
return;
// Since there is no way to get an event about
// which gamepad pressed what button, we have
// to poll all gamepads and buttons manually.
for (var i = 0; i < Input.GamepadsCount; i++)
{
var pad = Input.Gamepads[i];
foreach (var btn in Enum.GetValues())
{
if (pad.GetButtonUp(btn))
{
IsListeningForInput = false;
SetValue(btn);
return;
}
}
}
}
}
}