// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #include "Engine/Graphics/Textures/TextureBase.h" /// /// Cube texture asset contains 6 images that is usually stored on a GPU as a cube map (one slice per each axis direction). /// API_CLASS(NoSpawn) class FLAXENGINE_API CubeTexture : public TextureBase { DECLARE_BINARY_ASSET_HEADER(CubeTexture, TexturesSerializedVersion); };