// Copyright (c) Wojciech Figat. All rights reserved. using System.Collections.Generic; using System.IO; using Flax.Build; using Flax.Build.NativeCpp; /// /// Content module. /// public class Content : EngineModule { /// public override void Setup(BuildOptions options) { base.Setup(options); options.PrivateDependencies.Add("lz4"); options.PrivateDependencies.Add("AudioTool"); options.PrivateDependencies.Add("TextureTool"); options.PrivateDependencies.Add("ModelTool"); options.PrivateDependencies.Add("Particles"); if (options.Target.IsEditor) { options.PrivateDependencies.Add("ShadersCompilation"); options.PrivateDependencies.Add("MaterialGenerator"); options.PrivateDependencies.Add("ContentImporters"); options.PrivateDependencies.Add("ContentExporters"); options.PrivateDependencies.Add("Graphics"); } } /// public override void GetFilesToDeploy(List files) { files.AddRange(Directory.GetFiles(FolderPath, "*.h", SearchOption.TopDirectoryOnly)); files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Assets"), "*.h", SearchOption.TopDirectoryOnly)); files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Cache"), "*.h", SearchOption.TopDirectoryOnly)); files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Factories"), "*.h", SearchOption.TopDirectoryOnly)); files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Storage"), "*.h", SearchOption.TopDirectoryOnly)); files.Add(Path.Combine(FolderPath, "Upgraders/BinaryAssetUpgrader.h")); files.Add(Path.Combine(FolderPath, "Upgraders/IAssetUpgrader.h")); } }