// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Level/Actors/BoxVolume.h"
#include "NavigationTypes.h"
///
/// A special type of volume that defines the area of the scene in which navigation meshes are generated.
///
API_CLASS(Attributes="ActorContextMenu(\"New/Navigation/Nav Mesh Bounds Volume\"), ActorToolbox(\"Other\")")
class FLAXENGINE_API NavMeshBoundsVolume : public BoxVolume
{
DECLARE_SCENE_OBJECT(NavMeshBoundsVolume);
public:
///
/// The agent types used by this navmesh bounds volume (from navigation settings). Can be used to generate navmesh for a certain set of agents.
///
API_FIELD(Attributes="EditorDisplay(\"Box Volume\"), EditorOrder(10)")
NavAgentMask AgentsMask;
public:
// [BoxVolume]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
protected:
// [BoxVolume]
void OnEnable() override;
void OnDisable() override;
#if USE_EDITOR
void OnBoundsChanged(const BoundingBox& prevBounds) override;
Color GetWiresColor() override;
#endif
};