// Copyright (c) Wojciech Figat. All rights reserved. using System.Collections.Generic; using System.IO; using Flax.Build.NativeCpp; /// /// DirectX shaders compiler module using D3DCompiler. /// public class ShaderCompilerD3D : ShaderCompiler { /// public override void Setup(BuildOptions options) { base.Setup(options); options.SourceFiles.Clear(); options.SourcePaths.Clear(); options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.h")); options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.cpp")); options.PublicDefinitions.Add("COMPILE_WITH_D3D_SHADER_COMPILER"); var depsRoot = options.DepsFolder; options.OutputFiles.Add("dxguid.lib"); options.OutputFiles.Add("d3dcompiler.lib"); options.DependencyFiles.Add(Path.Combine(depsRoot, "d3dcompiler_47.dll")); options.DelayLoadLibraries.Add("d3dcompiler_47.dll"); } /// public override void GetFilesToDeploy(List files) { base.GetFilesToDeploy(files); files.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.h")); } }