// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build.NativeCpp;
///
/// DirectX shaders compiler module using D3DCompiler.
///
public class ShaderCompilerD3D : ShaderCompiler
{
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.SourceFiles.Clear();
options.SourcePaths.Clear();
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.h"));
options.SourceFiles.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.cpp"));
options.PublicDefinitions.Add("COMPILE_WITH_D3D_SHADER_COMPILER");
var depsRoot = options.DepsFolder;
options.OutputFiles.Add("dxguid.lib");
options.OutputFiles.Add("d3dcompiler.lib");
options.DependencyFiles.Add(Path.Combine(depsRoot, "d3dcompiler_47.dll"));
options.DelayLoadLibraries.Add("d3dcompiler_47.dll");
}
///
public override void GetFilesToDeploy(List files)
{
base.GetFilesToDeploy(files);
files.Add(Path.Combine(FolderPath, "ShaderCompilerD3D.h"));
}
}