// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Types/Pair.h" #include "Engine/Core/Types/String.h" #include "Engine/Core/Types/StringView.h" #include "Engine/Core/Collections/Array.h" // Helper utility for shader source code formatting. class ShaderStringBuilder { private: String _code; Array> _replacements; public: ShaderStringBuilder& Code(const Char* shaderCode); ShaderStringBuilder& Replace(const String& key, const String& value); String Build() const; };