// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSHASH_H #define PSFOUNDATION_PSHASH_H #include "Ps.h" #include "PsBasicTemplates.h" #if PX_VC #pragma warning(push) #pragma warning(disable : 4302) #endif #if PX_LINUX #include "foundation/PxSimpleTypes.h" #endif /*! Central definition of hash functions */ /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { // Hash functions // Thomas Wang's 32 bit mix // http://www.cris.com/~Ttwang/tech/inthash.htm PX_FORCE_INLINE uint32_t hash(const uint32_t key) { uint32_t k = key; k += ~(k << 15); k ^= (k >> 10); k += (k << 3); k ^= (k >> 6); k += ~(k << 11); k ^= (k >> 16); return uint32_t(k); } PX_FORCE_INLINE uint32_t hash(const int32_t key) { return hash(uint32_t(key)); } // Thomas Wang's 64 bit mix // http://www.cris.com/~Ttwang/tech/inthash.htm PX_FORCE_INLINE uint32_t hash(const uint64_t key) { uint64_t k = key; k += ~(k << 32); k ^= (k >> 22); k += ~(k << 13); k ^= (k >> 8); k += (k << 3); k ^= (k >> 15); k += ~(k << 27); k ^= (k >> 31); return uint32_t(UINT32_MAX & k); } #if PX_APPLE_FAMILY // hash for size_t, to make gcc happy PX_INLINE uint32_t hash(const size_t key) { #if PX_P64_FAMILY return hash(uint64_t(key)); #else return hash(uint32_t(key)); #endif } #endif // Hash function for pointers PX_INLINE uint32_t hash(const void* ptr) { #if PX_P64_FAMILY return hash(uint64_t(ptr)); #else return hash(uint32_t(UINT32_MAX & size_t(ptr))); #endif } // Hash function for pairs template PX_INLINE uint32_t hash(const Pair& p) { uint32_t seed = 0x876543; uint32_t m = 1000007; return hash(p.second) ^ (m * (hash(p.first) ^ (m * seed))); } // hash object for hash map template parameter template struct Hash { uint32_t operator()(const Key& k) const { return hash(k); } bool equal(const Key& k0, const Key& k1) const { return k0 == k1; } }; // specialization for strings template <> struct Hash { public: uint32_t operator()(const char* _string) const { // "DJB" string hash const uint8_t* string = reinterpret_cast(_string); uint32_t h = 5381; for(const uint8_t* ptr = string; *ptr; ptr++) h = ((h << 5) + h) ^ uint32_t(*ptr); return h; } bool equal(const char* string0, const char* string1) const { return !strcmp(string0, string1); } }; } // namespace ps } // namespace cloth } // namespace nv #if PX_VC #pragma warning(pop) #endif #endif // #ifndef PSFOUNDATION_PSHASH_H