// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H #define PSFOUNDATION_PSWINDOWSINTRINSICS_H #include "Ps.h" // this file is for internal intrinsics - that is, intrinsics that are used in // cross platform code but do not appear in the API #if !PX_WINDOWS_FAMILY #error "This file should only be included by Windows builds!!" #endif #pragma warning(push) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' #pragma warning(disable : 4668) #if PX_VC == 10 #pragma warning(disable : 4987) // nonstandard extension used: 'throw (...)' #endif #include #pragma warning(pop) #pragma warning(push) #pragma warning(disable : 4985) // 'symbol name': attributes not present on previous declaration #include #pragma warning(pop) #include #include #pragma intrinsic(_BitScanForward) #pragma intrinsic(_BitScanReverse) /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { /* * Implements a memory barrier */ PX_FORCE_INLINE void PxMemoryBarrier() { _ReadWriteBarrier(); /* long Barrier; __asm { xchg Barrier, eax }*/ } /*! Returns the index of the highest set bit. Not valid for zero arg. */ PX_FORCE_INLINE uint32_t PxHighestSetBitUnsafe(uint32_t v) { unsigned long retval; _BitScanReverse(&retval, v); return retval; } /*! Returns the index of the highest set bit. Undefined for zero arg. */ PX_FORCE_INLINE uint32_t PxLowestSetBitUnsafe(uint32_t v) { unsigned long retval; _BitScanForward(&retval, v); return retval; } /*! Returns the number of leading zeros in v. Returns 32 for v=0. */ PX_FORCE_INLINE uint32_t PxCountLeadingZeros(uint32_t v) { if(v) { unsigned long bsr = (unsigned long)-1; _BitScanReverse(&bsr, v); return 31 - bsr; } else return 32; } /*! Prefetch aligned cache size around \c ptr+offset. */ #if !PX_ARM && !PX_A64 PX_FORCE_INLINE void PxPrefetchLine(const void* ptr, uint32_t offset = 0) { // cache line on X86/X64 is 64-bytes so a 128-byte prefetch would require 2 prefetches. // However, we can only dispatch a limited number of prefetch instructions so we opt to prefetch just 1 cache line /*_mm_prefetch(((const char*)ptr + offset), _MM_HINT_T0);*/ // We get slightly better performance prefetching to non-temporal addresses instead of all cache levels _mm_prefetch(((const char*)ptr + offset), _MM_HINT_NTA); } #else PX_FORCE_INLINE void PxPrefetchLine(const void* ptr, uint32_t offset = 0) { // arm does have 32b cache line size __prefetch(((const char*)ptr + offset)); } #endif /*! Prefetch \c count bytes starting at \c ptr. */ #if !PX_ARM PX_FORCE_INLINE void PxPrefetch(const void* ptr, uint32_t count = 1) { const char* cp = (char*)ptr; uint64_t p = size_t(ptr); uint64_t startLine = p >> 6, endLine = (p + count - 1) >> 6; uint64_t lines = endLine - startLine + 1; do { PxPrefetchLine(cp); cp += 64; } while(--lines); } #else PX_FORCE_INLINE void PxPrefetch(const void* ptr, uint32_t count = 1) { const char* cp = (char*)ptr; uint32_t p = size_t(ptr); uint32_t startLine = p >> 5, endLine = (p + count - 1) >> 5; uint32_t lines = endLine - startLine + 1; do { PxPrefetchLine(cp); cp += 32; } while(--lines); } #endif } // namespace ps } // namespace cloth } // namespace nv #endif // #ifndef PSFOUNDATION_PSWINDOWSINTRINSICS_H