// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "ShaderFunctionReader.h" #if COMPILE_WITH_SHADER_COMPILER namespace ShaderProcessing { /// /// Compute Shaders reader /// class ComputeShaderFunctionReader : public ShaderFunctionReader { DECLARE_SHADER_META_READER_HEADER("META_CS", CS); ComputeShaderFunctionReader() { _childReaders.Add(New("numthreads")); } ~ComputeShaderFunctionReader() { } }; } #endif