// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. using FlaxEngine; namespace FlaxEditor.Surface { /// /// Vector transformation coordinate systems. /// [HideInEditor] public enum TransformCoordinateSystem { /// /// The world space. It's absolute world space coordinate system. /// World = 0, /// /// The tangent space. It's relative to the surface (tangent frame defined by normal, tangent and bitangent vectors). /// Tangent = 1, /// /// The view space. It's relative to the current rendered viewport orientation. /// View = 2, /// /// The local space. It's relative to the rendered object (aka object space). /// Local = 3, } }