// Copyright (c) Wojciech Figat. All rights reserved. using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors { /// /// Scene tree node for actor type. /// [HideInEditor] public sealed class ClothNode : ActorNode { /// public ClothNode(Actor actor) : base(actor) { } /// public override void PostSpawn() { base.PostSpawn(); // Snap to the parent if (!(ParentNode is SceneNode)) Actor.LocalTransform = Transform.Identity; } } }