// Copyright (c) Wojciech Figat. All rights reserved. #ifndef __STENCIL__ #define __STENCIL__ #include "./Flax/Common.hlsl" // Stencil bits usage (must match RenderBuffers.h) // [0] | Object Layer // [1] | Object Layer // [2] | Object Layer // [3] | Object Layer // [4] | Object Layer // [5] | // [6] | // [7] | #define STENCIL_BUFFER_OBJECT_LAYER(stencil) uint(stencil & 0x1f) #ifndef STENCIL_BUFFER_SWIZZLE #define STENCIL_BUFFER_SWIZZLE .g #endif #define STENCIL_BUFFER_LOAD(rt, pos) rt.Load(int3(pos, 0)) STENCIL_BUFFER_SWIZZLE #endif