// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "ShaderFunctionReader.h"
#if COMPILE_WITH_SHADER_COMPILER
namespace ShaderProcessing
{
///
/// Domain Shaders reader
///
class DomainShaderFunctionReader : public ShaderFunctionReader
{
DECLARE_SHADER_META_READER_HEADER("META_DS", DS);
DomainShaderFunctionReader()
{
_childReaders.Add(New("domain"));
}
~DomainShaderFunctionReader()
{
}
};
}
#endif