// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Scripting/ScriptingType.h" API_STRUCT(Namespace="FlaxEngine.Networking") struct FLAXENGINE_API NetworkConnection { DECLARE_SCRIPTING_TYPE_MINIMAL(NetworkConnection); public: uint32 ConnectionId; public: explicit NetworkConnection(const uint32 id) { ConnectionId = id; } };