// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Types/BaseTypes.h" #include "Engine/Platform/Platform.h" /// /// Per-thread local variable storage. /// Implemented using atomic with per-thread storage indexed via thread id hashing. /// ForConsider using 'THREADLOCAL' define before the variable instead. /// template class ThreadLocal { protected: struct Bucket { volatile int64 ThreadID; T Value; }; Bucket _buckets[MaxThreads]; public: ThreadLocal() { // Clear buckets if (ClearMemory) { Platform::MemoryClear(_buckets, sizeof(_buckets)); } else { for (int32 i = 0; i < MaxThreads; i++) _buckets[i].ThreadID = 0; } } public: T& Get() { return _buckets[GetIndex()].Value; } void Set(const T& value) { _buckets[GetIndex()].Value = value; } int32 Count() const { int32 result = 0; for (int32 i = 0; i < MaxThreads; i++) { if (Platform::AtomicRead((int64 volatile*)&_buckets[i].ThreadID) != 0) result++; } return result; } template void GetValues(Array& result) const { result.EnsureCapacity(MaxThreads); for (int32 i = 0; i < MaxThreads; i++) { result.Add(_buckets[i].Value); } } protected: FORCE_INLINE static int32 Hash(const int64 value) { return value & (MaxThreads - 1); } FORCE_INLINE int32 GetIndex() { int64 key = (int64)Platform::GetCurrentThreadID(); auto index = Hash(key); while (true) { const int64 value = Platform::AtomicRead(&_buckets[index].ThreadID); if (value == key) break; if (value == 0 && Platform::InterlockedCompareExchange(&_buckets[index].ThreadID, key, 0) == 0) break; index = Hash(index + 1); } return index; } }; /// /// Per thread local object /// template class ThreadLocalObject : public ThreadLocal { public: typedef ThreadLocal Base; public: void Delete() { auto value = Base::Get(); Base::SetAll(nullptr); ::Delete(value); } void DeleteAll() { for (int32 i = 0; i < MaxThreads; i++) { auto& bucket = Base::_buckets[i]; if (bucket.Value != nullptr) { ::Delete(bucket.Value); bucket.ThreadID = 0; bucket.Value = nullptr; } } } template void GetNotNullValues(Array& result) const { result.EnsureCapacity(MaxThreads); for (int32 i = 0; i < MaxThreads; i++) { if (Base::_buckets[i].Value != nullptr) { result.Add(Base::_buckets[i].Value); } } } int32 CountNotNullValues() const { int32 result = 0; for (int32 i = 0; i < MaxThreads; i++) { if (Base::_buckets[i].Value != nullptr) result++; } return result; } };