// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_WINDOWS #include "Windows/WindowsFileSystem.h" #elif PLATFORM_UWP #include "UWP/UWPFileSystem.h" #elif PLATFORM_LINUX #include "Linux/LinuxFileSystem.h" #elif PLATFORM_PS4 #include "Platforms/PS4/Engine/Platform/PS4FileSystem.h" #elif PLATFORM_PS5 #include "Platforms/PS5/Engine/Platform/PS5FileSystem.h" #elif PLATFORM_XBOX_ONE #include "Platforms/XboxOne/Engine/Platform/XboxOneFileSystem.h" #elif PLATFORM_XBOX_SCARLETT #include "Platforms/XboxScarlett/Engine/Platform/XboxScarlettFileSystem.h" #elif PLATFORM_ANDROID #include "Android/AndroidFileSystem.h" #elif PLATFORM_SWITCH #include "Platforms/Switch/Engine/Platform/SwitchFileSystem.h" #elif PLATFORM_MAC #include "Mac/MacFileSystem.h" #elif PLATFORM_IOS #include "iOS/iOSFileSystem.h" #else #error Missing File System implementation! #endif #include "Types.h"