// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEngine
{
public partial class DirectionalLight
{
bool ShowCascade1 => CascadeCount >= 1 && PartitionMode == PartitionMode.Manual;
bool ShowCascade2 => CascadeCount >= 2 && PartitionMode == PartitionMode.Manual;
bool ShowCascade3 => CascadeCount >= 3 && PartitionMode == PartitionMode.Manual;
bool ShowCascade4 => CascadeCount >= 4 && PartitionMode == PartitionMode.Manual;
}
}
namespace FlaxEditor.SceneGraph.Actors
{
///
/// Scene tree node for actor type.
///
///
[HideInEditor]
public sealed class DirectionalLightNode : ActorNodeWithIcon
{
///
public DirectionalLightNode(Actor actor)
: base(actor)
{
}
///
public override void OnDebugDraw(ViewportDebugDrawData data)
{
base.OnDebugDraw(data);
var transform = Actor.Transform;
DebugDraw.DrawWireArrow(transform.Translation, transform.Orientation, 1.0f, Color.Red, 0.0f, false);
}
}
}