// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace FlaxEngine
{
///
/// Represents a two dimensional mathematical vector (signed integers).
///
[Serializable]
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int2Converter))]
#endif
partial struct Int2 : IEquatable, IFormattable
{
private static readonly string _formatString = "X:{0} Y:{1}";
///
/// The size of the type, in bytes.
///
public static readonly int SizeInBytes = Marshal.SizeOf(typeof(Int2));
///
/// A with all of its components set to zero.
///
public static readonly Int2 Zero;
///
/// The X unit (1, 0).
///
public static readonly Int2 UnitX = new Int2(1, 0);
///
/// The Y unit (0, 1).
///
public static readonly Int2 UnitY = new Int2(0, 1);
///
/// A with all of its components set to one.
///
public static readonly Int2 One = new Int2(1, 1);
///
/// A with all components equal to .
///
public static readonly Int2 Minimum = new Int2(int.MinValue);
///
/// A with all components equal to .
///
public static readonly Int2 Maximum = new Int2(int.MaxValue);
///
/// Initializes a new instance of the struct.
///
/// The value that will be assigned to all components.
public Int2(int value)
{
X = value;
Y = value;
}
///
/// Initializes a new instance of the struct.
///
/// Initial value for the X component of the vector.
/// Initial value for the Y component of the vector.
public Int2(int x, int y)
{
X = x;
Y = y;
}
///
/// Initializes a new instance of the struct.
///
/// A vector containing the values with which to initialize the X and Y components.
public Int2(Int3 value)
{
X = value.X;
Y = value.Y;
}
///
/// Initializes a new instance of the struct.
///
/// A vector containing the values with which to initialize the X and Y components.
public Int2(Int4 value)
{
X = value.X;
Y = value.Y;
}
///
/// Initializes a new instance of the struct.
///
/// The values to assign to the X and Y components of the vector. This must be an array with two elements.
/// Thrown when is null.
/// Thrown when contains more or less than two elements.
///
public Int2(int[] values)
{
if (values == null)
throw new ArgumentNullException(nameof(values));
if (values.Length != 2)
throw new ArgumentOutOfRangeException(nameof(values), "There must be two and only two input values for Int2.");
X = values[0];
Y = values[1];
}
///
/// Gets a value indicting whether this vector is zero
///
public bool IsZero => X == 0 && Y == 0;
///
/// Gets a minimum component value
///
public int MinValue => Mathf.Min(X, Y);
///
/// Gets a maximum component value
///
public int MaxValue => Mathf.Max(X, Y);
///
/// Gets an arithmetic average value of all vector components.
///
public float AvgValue => (X + Y) * (1.0f / 2.0f);
///
/// Gets a sum of the component values.
///
public int ValuesSum => X + Y;
///
/// Gets or sets the component at the specified index.
///
/// The value of the X or Y component, depending on the index.
/// The index of the component to access. Use 0 for the X component and 1 for the Y component.
/// The value of the component at the specified index.
/// Thrown when the is out of the range [0, 1].
public int this[int index]
{
get
{
switch (index)
{
case 0: return X;
case 1: return Y;
}
throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int2 run from 0 to 1, inclusive.");
}
set
{
switch (index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
default: throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int2 run from 0 to 1, inclusive.");
}
}
}
///
/// Calculates the length of the vector.
///
/// The length of the vector.
/// may be preferred when only the relative length is needed and speed is of the essence.
public float Length => (float)Math.Sqrt(X * X + Y * Y);
///
/// Calculates the squared length of the vector.
///
/// The squared length of the vector.
/// This method may be preferred to when only a relative length is needed and speed is of the essence.
public int LengthSquared => X * X + Y * Y;
///
/// Creates an array containing the elements of the vector.
///
/// A two-element array containing the components of the vector.
public int[] ToArray()
{
return new[] { X, Y };
}
///
/// Adds two vectors.
///
/// The first vector to add.
/// The second vector to add.
/// When the method completes, contains the sum of the two vectors.
public static void Add(ref Int2 left, ref Int2 right, out Int2 result)
{
result = new Int2(left.X + right.X, left.Y + right.Y);
}
///
/// Adds two vectors.
///
/// The first vector to add.
/// The second vector to add.
/// The sum of the two vectors.
public static Int2 Add(Int2 left, Int2 right)
{
return new Int2(left.X + right.X, left.Y + right.Y);
}
///
/// Perform a component-wise addition
///
/// The input vector
/// The scalar value to be added to elements
/// The vector with added scalar for each element.
public static void Add(ref Int2 left, ref int right, out Int2 result)
{
result = new Int2(left.X + right, left.Y + right);
}
///
/// Perform a component-wise addition
///
/// The input vector
/// The scalar value to be added to elements
/// The vector with added scalar for each element.
public static Int2 Add(Int2 left, int right)
{
return new Int2(left.X + right, left.Y + right);
}
///
/// Subtracts two vectors.
///
/// The first vector to subtract.
/// The second vector to subtract.
/// When the method completes, contains the difference of the two vectors.
public static void Subtract(ref Int2 left, ref Int2 right, out Int2 result)
{
result = new Int2(left.X - right.X, left.Y - right.Y);
}
///
/// Subtracts two vectors.
///
/// The first vector to subtract.
/// The second vector to subtract.
/// The difference of the two vectors.
public static Int2 Subtract(Int2 left, Int2 right)
{
return new Int2(left.X - right.X, left.Y - right.Y);
}
///
/// Perform a component-wise subtraction
///
/// The input vector
/// The scalar value to be subtracted from elements
/// The vector with subtracted scalar for each element.
public static void Subtract(ref Int2 left, ref int right, out Int2 result)
{
result = new Int2(left.X - right, left.Y - right);
}
///
/// Perform a component-wise subtraction
///
/// The input vector
/// The scalar value to be subtracted from elements
/// The vector with subtracted scalar for each element.
public static Int2 Subtract(Int2 left, int right)
{
return new Int2(left.X - right, left.Y - right);
}
///
/// Perform a component-wise subtraction
///
/// The scalar value to be subtracted from elements
/// The input vector
/// The vector with subtracted scalar for each element.
public static void Subtract(ref int left, ref Int2 right, out Int2 result)
{
result = new Int2(left - right.X, left - right.Y);
}
///
/// Perform a component-wise subtraction
///
/// The scalar value to be subtracted from elements
/// The input vector
/// The vector with subtracted scalar for each element.
public static Int2 Subtract(int left, Int2 right)
{
return new Int2(left - right.X, left - right.Y);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// When the method completes, contains the scaled vector.
public static void Multiply(ref Int2 value, int scale, out Int2 result)
{
result = new Int2(value.X * scale, value.Y * scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 Multiply(Int2 value, int scale)
{
return new Int2(value.X * scale, value.Y * scale);
}
///
/// Multiplies a vector with another by performing component-wise multiplication.
///
/// The first vector to multiply.
/// The second vector to multiply.
/// When the method completes, contains the multiplied vector.
public static void Multiply(ref Int2 left, ref Int2 right, out Int2 result)
{
result = new Int2(left.X * right.X, left.Y * right.Y);
}
///
/// Multiplies a vector with another by performing component-wise multiplication.
///
/// The first vector to multiply.
/// The second vector to multiply.
/// The multiplied vector.
public static Int2 Multiply(Int2 left, Int2 right)
{
return new Int2(left.X * right.X, left.Y * right.Y);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// When the method completes, contains the scaled vector.
public static void Divide(ref Int2 value, int scale, out Int2 result)
{
result = new Int2(value.X / scale, value.Y / scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 Divide(Int2 value, int scale)
{
return new Int2(value.X / scale, value.Y / scale);
}
///
/// Scales a vector by the given value.
///
/// The amount by which to scale the vector.
/// The vector to scale.
/// When the method completes, contains the scaled vector.
public static void Divide(int scale, ref Int2 value, out Int2 result)
{
result = new Int2(scale / value.X, scale / value.Y);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 Divide(int scale, Int2 value)
{
return new Int2(scale / value.X, scale / value.Y);
}
///
/// Reverses the direction of a given vector.
///
/// The vector to negate.
/// When the method completes, contains a vector facing in the opposite direction.
public static void Negate(ref Int2 value, out Int2 result)
{
result = new Int2(-value.X, -value.Y);
}
///
/// Reverses the direction of a given vector.
///
/// The vector to negate.
/// A vector facing in the opposite direction.
public static Int2 Negate(Int2 value)
{
return new Int2(-value.X, -value.Y);
}
///
/// Restricts a value to be within a specified range.
///
/// The value to clamp.
/// The minimum value.
/// The maximum value.
/// When the method completes, contains the clamped value.
public static void Clamp(ref Int2 value, ref Int2 min, ref Int2 max, out Int2 result)
{
int x = value.X;
x = x > max.X ? max.X : x;
x = x < min.X ? min.X : x;
int y = value.Y;
y = y > max.Y ? max.Y : y;
y = y < min.Y ? min.Y : y;
result = new Int2(x, y);
}
///
/// Restricts a value to be within a specified range.
///
/// The value to clamp.
/// The minimum value.
/// The maximum value.
/// The clamped value.
public static Int2 Clamp(Int2 value, Int2 min, Int2 max)
{
Clamp(ref value, ref min, ref max, out Int2 result);
return result;
}
///
/// Calculates the distance between two vectors.
///
/// The first vector.
/// The second vector.
/// When the method completes, contains the distance between the two vectors.
/// may be preferred when only the relative distance is needed and speed is of the essence.
public static void Distance(ref Int2 value1, ref Int2 value2, out float result)
{
int x = value1.X - value2.X;
int y = value1.Y - value2.Y;
result = (float)Math.Sqrt(x * x + y * y);
}
///
/// Calculates the distance between two vectors.
///
/// The first vector.
/// The second vector.
/// The distance between the two vectors.
/// may be preferred when only the relative distance is needed and speed is of the essence.
public static float Distance(Int2 value1, Int2 value2)
{
int x = value1.X - value2.X;
int y = value1.Y - value2.Y;
return (float)Math.Sqrt(x * x + y * y);
}
///
/// Calculates the squared distance between two vectors.
///
/// The first vector.
/// The second vector
/// When the method completes, contains the squared distance between the two vectors.
///
/// Distance squared is the value before taking the square root.
/// Distance squared can often be used in place of distance if relative comparisons are being made.
/// For example, consider three points A, B, and C. To determine whether B or C is further from A,
/// compare the distance between A and B to the distance between A and C. Calculating the two distances
/// involves two square roots, which are computationally expensive. However, using distance squared
/// provides the same information and avoids calculating two square roots.
///
public static void DistanceSquared(ref Int2 value1, ref Int2 value2, out int result)
{
int x = value1.X - value2.X;
int y = value1.Y - value2.Y;
result = x * x + y * y;
}
///
/// Calculates the squared distance between two vectors.
///
/// The first vector.
/// The second vector.
/// The squared distance between the two vectors.
///
/// Distance squared is the value before taking the square root.
/// Distance squared can often be used in place of distance if relative comparisons are being made.
/// For example, consider three points A, B, and C. To determine whether B or C is further from A,
/// compare the distance between A and B to the distance between A and C. Calculating the two distances
/// involves two square roots, which are computationally expensive. However, using distance squared
/// provides the same information and avoids calculating two square roots.
///
public static int DistanceSquared(Int2 value1, Int2 value2)
{
int x = value1.X - value2.X;
int y = value1.Y - value2.Y;
return x * x + y * y;
}
///
/// Calculates the dot product of two vectors.
///
/// First source vector.
/// Second source vector.
/// When the method completes, contains the dot product of the two vectors.
public static void Dot(ref Int2 left, ref Int2 right, out int result)
{
result = left.X * right.X + left.Y * right.Y;
}
///
/// Calculates the dot product of two vectors.
///
/// First source vector.
/// Second source vector.
/// The dot product of the two vectors.
public static int Dot(Int2 left, Int2 right)
{
return left.X * right.X + left.Y * right.Y;
}
///
/// Returns a vector containing the largest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// When the method completes, contains an new vector composed of the largest components of the source vectors.
public static void Max(ref Int2 left, ref Int2 right, out Int2 result)
{
result.X = left.X > right.X ? left.X : right.X;
result.Y = left.Y > right.Y ? left.Y : right.Y;
}
///
/// Returns a vector containing the largest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// A vector containing the largest components of the source vectors.
public static Int2 Max(Int2 left, Int2 right)
{
Max(ref left, ref right, out Int2 result);
return result;
}
///
/// Returns a vector containing the smallest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// When the method completes, contains an new vector composed of the smallest components of the source vectors.
public static void Min(ref Int2 left, ref Int2 right, out Int2 result)
{
result.X = left.X < right.X ? left.X : right.X;
result.Y = left.Y < right.Y ? left.Y : right.Y;
}
///
/// Returns a vector containing the smallest components of the specified vectors.
///
/// The first source vector.
/// The second source vector.
/// A vector containing the smallest components of the source vectors.
public static Int2 Min(Int2 left, Int2 right)
{
Min(ref left, ref right, out Int2 result);
return result;
}
///
/// Returns the absolute value of a vector.
///
/// The value.
/// A vector which components are less or equal to 0.
public static Int2 Abs(Int2 v)
{
return new Int2(Math.Abs(v.X), Math.Abs(v.Y));
}
///
/// Adds two vectors.
///
/// The first vector to add.
/// The second vector to add.
/// The sum of the two vectors.
public static Int2 operator +(Int2 left, Int2 right)
{
return new Int2(left.X + right.X, left.Y + right.Y);
}
///
/// Multiplies a vector with another by performing component-wise multiplication equivalent to
/// .
///
/// The first vector to multiply.
/// The second vector to multiply.
/// The multiplication of the two vectors.
public static Int2 operator *(Int2 left, Int2 right)
{
return new Int2(left.X * right.X, left.Y * right.Y);
}
///
/// Assert a vector (return it unchanged).
///
/// The vector to assert (unchanged).
/// The asserted (unchanged) vector.
public static Int2 operator +(Int2 value)
{
return value;
}
///
/// Subtracts two vectors.
///
/// The first vector to subtract.
/// The second vector to subtract.
/// The difference of the two vectors.
public static Int2 operator -(Int2 left, Int2 right)
{
return new Int2(left.X - right.X, left.Y - right.Y);
}
///
/// Reverses the direction of a given vector.
///
/// The vector to negate.
/// A vector facing in the opposite direction.
public static Int2 operator -(Int2 value)
{
return new Int2(-value.X, -value.Y);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 operator *(int scale, Int2 value)
{
return new Int2(value.X * scale, value.Y * scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 operator *(Int2 value, int scale)
{
return new Int2(value.X * scale, value.Y * scale);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 operator /(Int2 value, int scale)
{
return new Int2(value.X / scale, value.Y / scale);
}
///
/// Scales a vector by the given value.
///
/// The amount by which to scale the vector.
/// The vector to scale.
/// The scaled vector.
public static Int2 operator /(int scale, Int2 value)
{
return new Int2(scale / value.X, scale / value.Y);
}
///
/// Scales a vector by the given value.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The scaled vector.
public static Int2 operator /(Int2 value, Int2 scale)
{
return new Int2(value.X / scale.X, value.Y / scale.Y);
}
///
/// Remainder of value divided by scale.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The remained vector.
public static Int2 operator %(Int2 value, float scale)
{
return new Int2((int)(value.X % scale), (int)(value.Y % scale));
}
///
/// Remainder of value divided by scale.
///
/// The amount by which to scale the vector.
/// The vector to scale.
/// The remained vector.
public static Int2 operator %(float value, Int2 scale)
{
return new Int2((int)(value % scale.X), (int)(value % scale.Y));
}
///
/// Remainder of value divided by scale.
///
/// The vector to scale.
/// The amount by which to scale the vector.
/// The remained vector.
public static Int2 operator %(Int2 value, Int2 scale)
{
return new Int2(value.X % scale.X, value.Y % scale.Y);
}
///
/// Perform a component-wise addition
///
/// The input vector.
/// The scalar value to be added on elements
/// The vector with added scalar for each element.
public static Int2 operator +(Int2 value, int scalar)
{
return new Int2(value.X + scalar, value.Y + scalar);
}
///
/// Perform a component-wise addition
///
/// The input vector.
/// The scalar value to be added on elements
/// The vector with added scalar for each element.
public static Int2 operator +(int scalar, Int2 value)
{
return new Int2(scalar + value.X, scalar + value.Y);
}
///
/// Perform a component-wise subtraction
///
/// The input vector.
/// The scalar value to be subtracted from elements
/// The vector with subtracted scalar from each element.
public static Int2 operator -(Int2 value, int scalar)
{
return new Int2(value.X - scalar, value.Y - scalar);
}
///
/// Perform a component-wise subtraction
///
/// The input vector.
/// The scalar value to be subtracted from elements
/// The vector with subtracted scalar from each element.
public static Int2 operator -(int scalar, Int2 value)
{
return new Int2(scalar - value.X, scalar - value.Y);
}
///
/// Tests for equality between two objects.
///
/// The first value to compare.
/// The second value to compare.
/// true if has the same value as ; otherwise, false.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Int2 left, Int2 right)
{
return left.Equals(ref right);
}
///
/// Tests for inequality between two objects.
///
/// The first value to compare.
/// The second value to compare.
/// true if has a different value than ; otherwise, false.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Int2 left, Int2 right)
{
return !left.Equals(ref right);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Int3(Int2 value)
{
return new Int3(value, 0);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Int4(Int2 value)
{
return new Int4(value, 0, 0);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Float2(Int2 value)
{
return new Float2(value.X, value.Y);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Float3(Int2 value)
{
return new Float3(value.X, value.Y, 0);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Float4(Int2 value)
{
return new Float4(value.X, value.Y, 0, 0);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Vector2(Int2 value)
{
return new Vector2(value.X, value.Y);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Vector3(Int2 value)
{
return new Vector3(value.X, value.Y, 0);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Vector4(Int2 value)
{
return new Vector4(value.X, value.Y, 0, 0);
}
///
/// Returns a that represents this instance.
///
/// A that represents this instance.
public override string ToString()
{
return string.Format(CultureInfo.CurrentCulture, _formatString, X, Y);
}
///
/// Returns a that represents this instance.
///
/// The format.
/// A that represents this instance.
public string ToString(string format)
{
if (format == null)
return ToString();
return string.Format(CultureInfo.CurrentCulture, _formatString, X.ToString(format, CultureInfo.CurrentCulture), Y.ToString(format, CultureInfo.CurrentCulture));
}
///
/// Returns a that represents this instance.
///
/// The format provider.
/// A that represents this instance.
public string ToString(IFormatProvider formatProvider)
{
return string.Format(formatProvider, _formatString, X, Y);
}
///
/// Returns a that represents this instance.
///
/// The format.
/// The format provider.
/// A that represents this instance.
public string ToString(string format, IFormatProvider formatProvider)
{
if (format == null)
return ToString(formatProvider);
return string.Format(formatProvider, _formatString, X.ToString(format, formatProvider), Y.ToString(format, formatProvider));
}
///
/// Returns a hash code for this instance.
///
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
public override int GetHashCode()
{
unchecked
{
return (X.GetHashCode() * 397) ^ Y.GetHashCode();
}
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
/// true if the specified is equal to this instance; otherwise, false.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Int2 other)
{
return other.X == X && other.Y == Y;
}
///
/// Determines whether the specified are equal.
///
public static bool Equals(ref Int2 a, ref Int2 b)
{
return a.X == b.X && a.Y == b.Y;
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
/// true if the specified is equal to this instance; otherwise, false.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Int2 other)
{
return Equals(ref other);
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
/// true if the specified is equal to this instance; otherwise, false.
public override bool Equals(object value)
{
return value is Int2 other && Equals(ref other);
}
}
}