// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System.IO; using Flax.Build; using Flax.Build.NativeCpp; /// /// Engine module. /// public class Engine : EngineModule { /// public override void Setup(BuildOptions options) { base.Setup(options); options.PublicDependencies.Add("Animations"); options.PublicDependencies.Add("Audio"); options.PublicDependencies.Add("Content"); options.PublicDependencies.Add("Debug"); options.PublicDependencies.Add("Foliage"); options.PublicDependencies.Add("Graphics"); options.PublicDependencies.Add("Renderer"); options.PublicDependencies.Add("Render2D"); options.PublicDependencies.Add("Input"); options.PublicDependencies.Add("Level"); options.PublicDependencies.Add("Navigation"); options.PublicDependencies.Add("Networking"); options.PublicDependencies.Add("Physics"); options.PublicDependencies.Add("Particles"); options.PublicDependencies.Add("Scripting"); options.PublicDependencies.Add("Serialization"); options.PublicDependencies.Add("Streaming"); options.PublicDependencies.Add("Terrain"); options.PublicDependencies.Add("Threading"); options.PublicDependencies.Add("UI"); options.PublicDependencies.Add("Utilities"); options.PublicDependencies.Add("Visject"); options.PublicDependencies.Add("Localization"); options.PublicDependencies.Add("Online"); // Use source folder per platform group switch (options.Platform.Target) { case TargetPlatform.PS4: options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Engine")); break; case TargetPlatform.PS5: options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS5", "Engine", "Engine")); break; case TargetPlatform.Switch: options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "Switch", "Engine", "Engine")); break; } } }