// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
///
/// Importing shaders utility
///
class ImportShader
{
public:
///
/// Imports the shader file.
///
/// The importing context.
/// Result.
static CreateAssetResult Import(CreateAssetContext& context);
};
#endif