// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_UWP #include "Engine/Platform/Win32/Win32Platform.h" #include "UWPPlatformImpl.h" /// /// The Universal Windows Platform (UWP) platform implementation and application management utilities. /// class FLAXENGINE_API UWPPlatform : public Win32Platform { public: /// /// Returns true if current OS version is Windows 10. /// static bool IsWindows10() { return true; } public: // [Win32Platform] static bool Init(); static void BeforeRun(); static void Tick(); static void BeforeExit(); static void Exit(); static int32 GetDpi(); static String GetUserLocaleName(); static String GetComputerName(); static String GetUserName(); static bool GetHasFocus(); static bool CanOpenUrl(const StringView& url); static void OpenUrl(const StringView& url); static Vector2 GetMousePosition(); static void SetMousePosition(const Vector2& pos); static Rectangle GetMonitorBounds(const Vector2& screenPos); static Vector2 GetDesktopSize(); static Rectangle GetVirtualDesktopBounds(); static Window* CreateWindow(const CreateWindowSettings& settings); static void* LoadLibrary(const Char* filename); }; #endif