// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Compiler.h" #include "Engine/Core/Config.h" /// /// Interface for objects for network replication to receive additional events. /// API_INTERFACE(Namespace = "FlaxEngine.Networking") class FLAXENGINE_API INetworkObject { DECLARE_SCRIPTING_TYPE_MINIMAL(INetworkObject); public: /// /// Event called when network objects gets spawned. /// API_FUNCTION() virtual void OnNetworkSpawn() = 0; /// /// Event called when network objects gets despawned. /// API_FUNCTION() virtual void OnNetworkDespawn() = 0; /// /// Event called before network object gets replicated (before reading data). /// API_FUNCTION() virtual void OnNetworkSerialize() = 0; /// /// Event called when network objects gets replicated (after reading data). /// API_FUNCTION() virtual void OnNetworkDeserialize() = 0; };