// Copyright (c) Wojciech Figat. All rights reserved. #include "Cache.h" #include "FlaxEngine.Gen.h" Cache::ISerializeModifierCache Cache::ISerializeModifier; void Cache::ISerializeModifierClearCallback(::ISerializeModifier* obj) { obj->EngineBuild = FLAXENGINE_VERSION_BUILD; obj->CurrentInstance = -1; obj->IdsMapping.Clear(); } void Cache::Release() { ISerializeModifier.Release(); }