// Copyright (c) Wojciech Figat. All rights reserved. #if PLATFORM_SDL && PLATFORM_MAC #include "SDLWindow.h" #include "Engine/Core/Log.h" #include "Engine/Core/Collections/Array.h" #include "Engine/Engine/CommandLine.h" #include "Engine/Engine/Engine.h" #include "Engine/Engine/Time.h" #include "Engine/Graphics/RenderTask.h" #include "Engine/Input/Input.h" #include "Engine/Input/Mouse.h" #include "Engine/Platform/IGuiData.h" #include "Engine/Platform/MessageBox.h" #include "Engine/Platform/Platform.h" #include "Engine/Platform/WindowsManager.h" #include "Engine/Platform/Base/DragDropHelper.h" #include "Engine/Platform/SDL/SDLClipboard.h" #include "Engine/Platform/Unix/UnixFile.h" #include "Engine/Profiler/ProfilerCPU.h" #include "Engine/Platform/Linux/IncludeX11.h" #include #include #include #include #include #include #include bool SDLPlatform::InitInternal() { return false; } bool SDLPlatform::UsesWindows() { return false; } bool SDLPlatform::UsesWayland() { return false; } bool SDLPlatform::UsesX11() { return false; } void SDLPlatform::PreHandleEvents() { } void SDLPlatform::PostHandleEvents() { } bool SDLWindow::HandleEventInternal(SDL_Event& event) { return false; } void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable) { // TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled) } DragDropEffect SDLWindow::DoDragDrop(const StringView& data) { return DragDropEffect::None; } DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow) { Show(); return DragDropEffect::None; } #endif