// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
using FlaxEngine;
namespace FlaxEditor.SceneGraph
{
///
/// Helper class for actors with icon drawn in editor (eg. lights, probes, etc.).
///
///
[HideInEditor]
public abstract class ActorNodeWithIcon : ActorNode
{
///
protected ActorNodeWithIcon(Actor actor)
: base(actor)
{
}
///
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{
normal = Vector3.Up;
// Check if skip raycasts
if ((ray.Flags & RayCastData.FlagTypes.SkipEditorPrimitives) == RayCastData.FlagTypes.SkipEditorPrimitives)
{
distance = 0;
return false;
}
BoundingSphere sphere = new BoundingSphere(Transform.Translation, 7.0f);
return CollisionsHelper.RayIntersectsSphere(ref ray.Ray, ref sphere, out distance);
}
}
}