// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Scripting/SerializableScriptingObject.h"
#include "BehaviorTypes.h"
///
/// Base class for Behavior Tree nodes.
///
API_CLASS(Abstract) class FLAXENGINE_API BehaviorTreeNode : public SerializableScriptingObject
{
DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(BehaviorTreeNode, SerializableScriptingObject);
public:
///
/// Node user name (eg. Follow Enemy, or Pick up Weapon).
///
API_FIELD() String Name;
// TODO: decorators/conditionals
// TODO: instance data ctor/dtor
// TODO: start/stop methods
// TODO: update method
///
/// Initializes node state. Called after whole tree is loaded and nodes hierarchy is setup.
///
/// Node owner asset.
API_FUNCTION() virtual void Init(BehaviorTree* tree)
{
}
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};