name: Build Windows on: [push, pull_request] env: VULKAN_SDK: C:\VulkanSDK\ jobs: # Editor editor-windows: name: Editor (Windows, Development x64) runs-on: "windows-latest" steps: - name: Setup Vulkan run: | $ver = (Invoke-WebRequest -Uri "https://vulkan.lunarg.com/sdk/latest.json" | ConvertFrom-Json).windows echo "Vulkan SDK version $ver" $ProgressPreference = 'SilentlyContinue' Invoke-WebRequest -Uri "https://sdk.lunarg.com/sdk/download/$ver/windows/VulkanSDK-$ver-Installer.exe" -OutFile VulkanSDK.exe echo "Vulkan SDK downloaded" .\VulkanSDK.exe --root C:\VulkanSDK --accept-licenses --default-answer --confirm-command install echo "Vulkan SDK installed!" - name: Checkout repo uses: actions/checkout@v2 - name: Checkout LFS run: | git lfs version git lfs pull - name: Build run: | .\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor # Game game-windows: name: Game (Windows, Release x64) runs-on: "windows-latest" steps: - name: Setup Vulkan run: | $ver = (Invoke-WebRequest -Uri "https://vulkan.lunarg.com/sdk/latest.json" | ConvertFrom-Json).windows echo "Vulkan SDK version $ver" $ProgressPreference = 'SilentlyContinue' Invoke-WebRequest -Uri "https://sdk.lunarg.com/sdk/download/$ver/windows/VulkanSDK-$ver-Installer.exe" -OutFile VulkanSDK.exe echo "Vulkan SDK downloaded" .\VulkanSDK.exe --root C:\VulkanSDK --accept-licenses --default-answer --confirm-command install echo "Vulkan SDK installed!" - name: Checkout repo uses: actions/checkout@v2 - name: Checkout LFS run: | git lfs version git lfs pull - name: Build run: | .\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame