// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
///
/// Scene tree node for actor type.
///
///
[HideInEditor]
public sealed class BoxColliderNode : ColliderNode
{
///
public BoxColliderNode(Actor actor)
: base(actor)
{
}
///
public override bool RayCastSelf(ref RayCastData ray, out float distance, out Vector3 normal)
{
// Pick wires
var actor = (BoxCollider)_actor;
var box = actor.OrientedBox;
if (Utilities.Utils.RayCastWire(ref box, ref ray.Ray, out distance, ref ray.View.Position))
{
normal = Vector3.Up;
return true;
}
return base.RayCastSelf(ref ray, out distance, out normal);
}
}
}