// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #pragma once #include "Config.h" #include "Types.h" #include "Engine/Core/Types/BaseTypes.h" /// /// The helper class for that handles active audio backend operations. /// class AudioBackend { friend AudioBackend; friend class AudioService; public: static AudioBackend* Instance; private: // Listener virtual void Listener_OnAdd(AudioListener* listener) = 0; virtual void Listener_OnRemove(AudioListener* listener) = 0; virtual void Listener_VelocityChanged(AudioListener* listener) = 0; virtual void Listener_TransformChanged(AudioListener* listener) = 0; // Source virtual void Source_OnAdd(AudioSource* source) = 0; virtual void Source_OnRemove(AudioSource* source) = 0; virtual void Source_VelocityChanged(AudioSource* source) = 0; virtual void Source_TransformChanged(AudioSource* source) = 0; virtual void Source_VolumeChanged(AudioSource* source) = 0; virtual void Source_PitchChanged(AudioSource* source) = 0; virtual void Source_IsLoopingChanged(AudioSource* source) = 0; virtual void Source_MinDistanceChanged(AudioSource* source) = 0; virtual void Source_AttenuationChanged(AudioSource* source) = 0; virtual void Source_ClipLoaded(AudioSource* source) = 0; virtual void Source_Cleanup(AudioSource* source) = 0; virtual void Source_Play(AudioSource* source) = 0; virtual void Source_Pause(AudioSource* source) = 0; virtual void Source_Stop(AudioSource* source) = 0; virtual void Source_SetCurrentBufferTime(AudioSource* source, float value) = 0; virtual float Source_GetCurrentBufferTime(const AudioSource* source) = 0; virtual void Source_SetNonStreamingBuffer(AudioSource* source) = 0; virtual void Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount) = 0; virtual void Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount) = 0; virtual void Source_QueueBuffer(AudioSource* source, uint32 bufferId) = 0; virtual void Source_DequeueProcessedBuffers(AudioSource* source) = 0; // Buffer virtual void Buffer_Create(uint32& bufferId) = 0; virtual void Buffer_Delete(uint32& bufferId) = 0; virtual void Buffer_Write(uint32 bufferId, byte* samples, const AudioDataInfo& info) = 0; // Base virtual const Char* Base_Name() = 0; virtual void Base_OnActiveDeviceChanged() = 0; virtual void Base_SetDopplerFactor(float value) = 0; virtual void Base_SetVolume(float value) = 0; virtual bool Base_Init() = 0; virtual void Base_Update() = 0; virtual void Base_Dispose() = 0; public: virtual ~AudioBackend() { } public: class Listener { public: FORCE_INLINE static void OnAdd(AudioListener* listener) { Instance->Listener_OnAdd(listener); } FORCE_INLINE static void OnRemove(AudioListener* listener) { Instance->Listener_OnRemove(listener); } FORCE_INLINE static void VelocityChanged(AudioListener* listener) { Instance->Listener_VelocityChanged(listener); } FORCE_INLINE static void TransformChanged(AudioListener* listener) { Instance->Listener_TransformChanged(listener); } }; class Source { public: FORCE_INLINE static void OnAdd(AudioSource* source) { Instance->Source_OnAdd(source); } FORCE_INLINE static void OnRemove(AudioSource* source) { Instance->Source_OnRemove(source); } FORCE_INLINE static void VelocityChanged(AudioSource* source) { Instance->Source_VelocityChanged(source); } FORCE_INLINE static void TransformChanged(AudioSource* source) { Instance->Source_TransformChanged(source); } FORCE_INLINE static void VolumeChanged(AudioSource* source) { Instance->Source_VolumeChanged(source); } FORCE_INLINE static void PitchChanged(AudioSource* source) { Instance->Source_PitchChanged(source); } FORCE_INLINE static void IsLoopingChanged(AudioSource* source) { Instance->Source_IsLoopingChanged(source); } FORCE_INLINE static void MinDistanceChanged(AudioSource* source) { Instance->Source_MinDistanceChanged(source); } FORCE_INLINE static void AttenuationChanged(AudioSource* source) { Instance->Source_AttenuationChanged(source); } FORCE_INLINE static void ClipLoaded(AudioSource* source) { Instance->Source_ClipLoaded(source); } FORCE_INLINE static void Cleanup(AudioSource* source) { Instance->Source_Cleanup(source); } FORCE_INLINE static void Play(AudioSource* source) { Instance->Source_Play(source); } FORCE_INLINE static void Pause(AudioSource* source) { Instance->Source_Pause(source); } FORCE_INLINE static void Stop(AudioSource* source) { Instance->Source_Stop(source); } FORCE_INLINE static void SetCurrentBufferTime(AudioSource* source, float value) { Instance->Source_SetCurrentBufferTime(source, value); } FORCE_INLINE static float GetCurrentBufferTime(const AudioSource* source) { return Instance->Source_GetCurrentBufferTime(source); } FORCE_INLINE static void SetNonStreamingBuffer(AudioSource* source) { Instance->Source_SetNonStreamingBuffer(source); } FORCE_INLINE static void GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount) { Instance->Source_GetProcessedBuffersCount(source, processedBuffersCount); } FORCE_INLINE static void GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount) { Instance->Source_GetQueuedBuffersCount(source, queuedBuffersCount); } FORCE_INLINE static void QueueBuffer(AudioSource* source, uint32 bufferId) { Instance->Source_QueueBuffer(source, bufferId); } FORCE_INLINE static void DequeueProcessedBuffers(AudioSource* source) { Instance->Source_DequeueProcessedBuffers(source); } }; class Buffer { public: FORCE_INLINE static void Create(uint32& bufferId) { Instance->Buffer_Create(bufferId); } FORCE_INLINE static void Delete(uint32& bufferId) { if (Instance) Instance->Buffer_Delete(bufferId); } FORCE_INLINE static void Write(uint32 bufferId, byte* samples, const AudioDataInfo& info) { Instance->Buffer_Write(bufferId, samples, info); } }; FORCE_INLINE static const Char* Name() { return Instance->Base_Name(); } FORCE_INLINE static void OnActiveDeviceChanged() { Instance->Base_OnActiveDeviceChanged(); } FORCE_INLINE static void SetDopplerFactor(float value) { Instance->Base_SetDopplerFactor(value); } FORCE_INLINE static void SetVolume(float value) { return Instance->Base_SetVolume(value); } FORCE_INLINE static bool Init() { return Instance->Base_Init(); } FORCE_INLINE static void Update() { Instance->Base_Update(); } FORCE_INLINE static void Dispose() { Instance->Base_Dispose(); } };