// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #if AUDIO_API_NONE #include "AudioBackendNone.h" #include "Engine/Audio/Audio.h" #include "Engine/Audio/AudioSource.h" void AudioBackendNone::Listener_OnAdd(AudioListener* listener) { } void AudioBackendNone::Listener_OnRemove(AudioListener* listener) { } void AudioBackendNone::Listener_VelocityChanged(AudioListener* listener) { } void AudioBackendNone::Listener_TransformChanged(AudioListener* listener) { } void AudioBackendNone::Source_OnAdd(AudioSource* source) { source->Restore(); } void AudioBackendNone::Source_OnRemove(AudioSource* source) { source->Cleanup(); } void AudioBackendNone::Source_VelocityChanged(AudioSource* source) { } void AudioBackendNone::Source_TransformChanged(AudioSource* source) { } void AudioBackendNone::Source_VolumeChanged(AudioSource* source) { } void AudioBackendNone::Source_PitchChanged(AudioSource* source) { } void AudioBackendNone::Source_IsLoopingChanged(AudioSource* source) { } void AudioBackendNone::Source_MinDistanceChanged(AudioSource* source) { } void AudioBackendNone::Source_AttenuationChanged(AudioSource* source) { } void AudioBackendNone::Source_ClipLoaded(AudioSource* source) { } void AudioBackendNone::Source_Cleanup(AudioSource* source) { } void AudioBackendNone::Source_Play(AudioSource* source) { } void AudioBackendNone::Source_Pause(AudioSource* source) { } void AudioBackendNone::Source_Stop(AudioSource* source) { } void AudioBackendNone::Source_SetCurrentBufferTime(AudioSource* source, float value) { } float AudioBackendNone::Source_GetCurrentBufferTime(const AudioSource* source) { return 0.0f; } void AudioBackendNone::Source_SetNonStreamingBuffer(AudioSource* source) { } void AudioBackendNone::Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount) { processedBuffersCount = 0; } void AudioBackendNone::Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount) { } void AudioBackendNone::Source_QueueBuffer(AudioSource* source, uint32 bufferId) { } void AudioBackendNone::Source_DequeueProcessedBuffers(AudioSource* source) { } void AudioBackendNone::Buffer_Create(uint32& bufferId) { bufferId = 1; } void AudioBackendNone::Buffer_Delete(uint32& bufferId) { } void AudioBackendNone::Buffer_Write(uint32 bufferId, byte* samples, const AudioDataInfo& info) { } const Char* AudioBackendNone::Base_Name() { return TEXT("None"); } void AudioBackendNone::Base_OnActiveDeviceChanged() { } void AudioBackendNone::Base_SetDopplerFactor(float value) { } void AudioBackendNone::Base_SetVolume(float value) { } bool AudioBackendNone::Base_Init() { auto& devices = Audio::Devices; // Dummy device devices.Resize(1); devices[0].Name = TEXT("Dummy device"); Audio::SetActiveDeviceIndex(0); return false; } void AudioBackendNone::Base_Update() { } void AudioBackendNone::Base_Dispose() { } #endif