// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Object.h"
#include "Engine/Core/Collections/Array.h"
#include "GPUTasksContext.h"
class GPUTask;
///
/// Describes object responsible for GPU jobs execution scheduling.
///
class GPUTasksExecutor : public Object
{
protected:
Array _contextList;
public:
///
/// Destructor
///
virtual ~GPUTasksExecutor();
public:
///
/// Sync point event called on begin of the frame
///
virtual void FrameBegin() = 0;
///
/// Sync point event called on end of the frame
///
virtual void FrameEnd() = 0;
public:
///
/// Gets the context list.
///
/// GPU contexts
FORCE_INLINE const Array* GetContextList() const
{
return &_contextList;
}
protected:
GPUTasksContext* createContext();
};