// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. #include "HingeJoint.h" #include "Engine/Serialization/Serialization.h" #include "Engine/Physics/Utilities.h" #include HingeJoint::HingeJoint(const SpawnParams& params) : Joint(params) , _flags(HingeJointFlag::Limit | HingeJointFlag::Drive) { _limit.Lower = -90.0f; _limit.Upper = 90.0f; } void HingeJoint::SetFlags(const HingeJointFlag value) { if (_flags == value) return; _flags = value; if (_joint) { auto joint = static_cast(_joint); joint->setRevoluteJointFlag(PxRevoluteJointFlag::eLIMIT_ENABLED, (_flags & HingeJointFlag::Limit) != 0); joint->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_ENABLED, (_flags & HingeJointFlag::Drive) != 0); } } void HingeJoint::SetLimit(const LimitAngularRange& value) { if (_limit == value) return; _limit = value; if (_joint) { auto joint = static_cast(_joint); PxJointAngularLimitPair limit(value.Lower * DegreesToRadians, Math::Max(value.Upper, value.Lower) * DegreesToRadians, value.ContactDist); limit.stiffness = value.Spring.Stiffness; limit.damping = value.Spring.Damping; limit.restitution = value.Restitution; ASSERT_LOW_LAYER(limit.isValid()); joint->setLimit(limit); } } void HingeJoint::SetDrive(const HingeJointDrive& value) { if (_drive == value) return; _drive = value; if (_joint) { auto joint = static_cast(_joint); joint->setDriveVelocity(Math::Max(value.Velocity, 0.0f)); joint->setDriveForceLimit(Math::Max(value.ForceLimit, 0.0f)); joint->setDriveGearRatio(Math::Max(value.GearRatio, 0.0f)); joint->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_FREESPIN, value.FreeSpin); } } float HingeJoint::GetCurrentAngle() const { return _joint ? static_cast(_joint)->getAngle() : 0.0f; } float HingeJoint::GetCurrentVelocity() const { return _joint ? static_cast(_joint)->getVelocity() : 0.0f; } #if USE_EDITOR #include "Engine/Debug/DebugDraw.h" void HingeJoint::OnDebugDrawSelected() { const Vector3 source = GetPosition(); const Vector3 target = GetTargetPosition(); const Quaternion xRotation = Quaternion::LookRotation(Vector3::UnitX, Vector3::UnitY); const Quaternion sourceRotation = GetOrientation() * xRotation; const Quaternion targetRotation = GetTargetOrientation() * xRotation; const float size = 15.0f; const Color color = Color::Green.AlphaMultiplied(0.6f); DebugDraw::DrawWireArrow(source, sourceRotation, size / 100.0f * 0.5f, Color::Red, 0, false); DebugDraw::DrawWireArrow(target, targetRotation, size / 100.0f * 0.5f, Color::Blue, 0, false); if (_flags & HingeJointFlag::Limit) { const float upper = Math::Max(_limit.Upper, _limit.Lower); const float range = Math::Abs(upper - _limit.Lower); DEBUG_DRAW_ARC(source, sourceRotation * Quaternion::Euler(0, 0, _limit.Lower - 90.0f), size, range * DegreesToRadians, color, 0, false); DEBUG_DRAW_WIRE_ARC(source, sourceRotation * Quaternion::Euler(0, 0, upper - 90.0f), size, (360.0f - range) * DegreesToRadians, Color::Red.AlphaMultiplied(0.6f), 0, false); } else { DEBUG_DRAW_ARC(source, sourceRotation, size, TWO_PI, color, 0, false); } DEBUG_DRAW_LINE(source, target, Color::Green * 0.6f, 0, false); // Base Joint::OnDebugDrawSelected(); } #endif void HingeJoint::Serialize(SerializeStream& stream, const void* otherObj) { // Base Joint::Serialize(stream, otherObj); SERIALIZE_GET_OTHER_OBJ(HingeJoint); SERIALIZE_MEMBER(Flags, _flags); SERIALIZE_MEMBER(ContactDist, _limit.ContactDist); SERIALIZE_MEMBER(Restitution, _limit.Restitution); SERIALIZE_MEMBER(Stiffness, _limit.Spring.Stiffness); SERIALIZE_MEMBER(Damping, _limit.Spring.Damping); SERIALIZE_MEMBER(LowerLimit, _limit.Lower); SERIALIZE_MEMBER(UpperLimit, _limit.Upper); SERIALIZE_MEMBER(Velocity, _drive.Velocity); SERIALIZE_MEMBER(ForceLimit, _drive.ForceLimit); SERIALIZE_MEMBER(GearRatio, _drive.GearRatio); SERIALIZE_MEMBER(FreeSpin, _drive.FreeSpin); } void HingeJoint::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) { // Base Joint::Deserialize(stream, modifier); DESERIALIZE_MEMBER(Flags, _flags); DESERIALIZE_MEMBER(ContactDist, _limit.ContactDist); DESERIALIZE_MEMBER(Restitution, _limit.Restitution); DESERIALIZE_MEMBER(Stiffness, _limit.Spring.Stiffness); DESERIALIZE_MEMBER(Damping, _limit.Spring.Damping); DESERIALIZE_MEMBER(LowerLimit, _limit.Lower); DESERIALIZE_MEMBER(UpperLimit, _limit.Upper); DESERIALIZE_MEMBER(Velocity, _drive.Velocity); DESERIALIZE_MEMBER(ForceLimit, _drive.ForceLimit); DESERIALIZE_MEMBER(GearRatio, _drive.GearRatio); DESERIALIZE_MEMBER(FreeSpin, _drive.FreeSpin); } PxJoint* HingeJoint::CreateJoint(JointData& data) { const PxTransform trans0(C2P(data.Pos0), C2P(data.Rot0)); const PxTransform trans1(C2P(data.Pos1), C2P(data.Rot1)); auto joint = PxRevoluteJointCreate(*data.Physics, data.Actor0, trans0, data.Actor1, trans1); int32 flags = 0; if (_flags & HingeJointFlag::Limit) flags |= PxRevoluteJointFlag::eLIMIT_ENABLED; if (_flags & HingeJointFlag::Drive) flags |= PxRevoluteJointFlag::eDRIVE_ENABLED; if (_drive.FreeSpin) flags |= PxRevoluteJointFlag::eDRIVE_FREESPIN; joint->setRevoluteJointFlags(static_cast(flags)); joint->setDriveVelocity(_drive.Velocity); joint->setDriveForceLimit(_drive.ForceLimit); joint->setDriveGearRatio(_drive.GearRatio); PxJointAngularLimitPair limit(_limit.Lower * DegreesToRadians, Math::Max(_limit.Upper, _limit.Lower) * DegreesToRadians, _limit.ContactDist); limit.stiffness = _limit.Spring.Stiffness; limit.damping = _limit.Spring.Damping; limit.restitution = _limit.Restitution; ASSERT_LOW_LAYER(limit.isValid()); joint->setLimit(limit); return joint; }