// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. using System.Collections.Generic; using Flax.Build; using Flax.Build.NativeCpp; /// /// Materials shader code generation utilities module. /// public class MaterialGenerator : EngineModule { /// public override void Setup(BuildOptions options) { base.Setup(options); options.PublicDefinitions.Add("COMPILE_WITH_MATERIAL_GRAPH"); options.PublicDependencies.Add("Visject"); } /// public override void GetFilesToDeploy(List files) { } }