// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Materials shader code generation utilities module.
///
public class MaterialGenerator : EngineModule
{
///
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PublicDefinitions.Add("COMPILE_WITH_MATERIAL_GRAPH");
options.PublicDependencies.Add("Visject");
}
///
public override void GetFilesToDeploy(List files)
{
}
}