// Copyright (c) Wojciech Figat. All rights reserved. #include "Win32VulkanPlatform.h" #if GRAPHICS_API_VULKAN && PLATFORM_WIN32 #include "../RenderToolsVulkan.h" #include "Engine/Graphics/GPUDevice.h" #include "Engine/Platform/Window.h" void Win32VulkanPlatform::GetInstanceExtensions(Array& extensions, Array& layers) { extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME); extensions.Add(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); } void Win32VulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface) { void* windowHandle = window->GetNativePtr(); VkWin32SurfaceCreateInfoKHR surfaceCreateInfo; RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR); surfaceCreateInfo.hinstance = GetModuleHandle(nullptr); surfaceCreateInfo.hwnd = static_cast(windowHandle); VALIDATE_VULKAN_RESULT(vkCreateWin32SurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface)); } #endif