// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_SDL #include "SDL/SDLWindow.h" #elif PLATFORM_WINDOWS #include "Windows/WindowsWindow.h" #elif PLATFORM_UWP #include "UWP/UWPWindow.h" #elif PLATFORM_LINUX #include "Linux/LinuxWindow.h" #elif PLATFORM_PS4 #include "Platforms/PS4/Engine/Platform/PS4Window.h" #elif PLATFORM_XBOX_ONE #include "GDK/GDKWindow.h" #elif PLATFORM_XBOX_SCARLETT #include "GDK/GDKWindow.h" #elif PLATFORM_ANDROID #include "Android/AndroidWindow.h" #elif PLATFORM_SWITCH #include "Platforms/Switch/Engine/Platform/SwitchWindow.h" #elif PLATFORM_PS5 #include "Platforms/PS5/Engine/Platform/PS5Window.h" #elif PLATFORM_MAC #include "Mac/MacWindow.h" #elif PLATFORM_IOS #include "iOS/iOSWindow.h" #else #error Missing Window implementation! #endif #include "Types.h"