// Copyright (c) Wojciech Figat. All rights reserved. using System; using System.IO; using System.Linq; using Flax.Build; using Flax.Build.Platforms; namespace Flax.Deps.Dependencies { /// /// DirectX Shader Compiler and tools. https://github.com/microsoft/DirectXShaderCompiler /// /// class DirectXShaderCompiler : Dependency { /// public override TargetPlatform[] Platforms { get { switch (BuildPlatform) { case TargetPlatform.Windows: return new[] { TargetPlatform.Windows, }; default: return new TargetPlatform[0]; } } } /// public override TargetArchitecture[] Architectures { get { switch (BuildPlatform) { case TargetPlatform.Windows: return new[] { TargetArchitecture.x64, TargetArchitecture.ARM64, }; default: return new TargetArchitecture[0]; } } } /// public override void Build(BuildOptions options) { foreach (var platform in options.Platforms) { foreach (var architecture in options.Architectures) { BuildStarted(platform, architecture); switch (platform) { case TargetPlatform.Windows: { var sdk = WindowsPlatformBase.GetSDKs().Last(); var sdkLibLocation = Path.Combine(sdk.Value, "Lib", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString(), "um"); string binLocation = Path.Combine(sdk.Value, "bin", WindowsPlatformBase.GetSDKVersion(sdk.Key).ToString()); var depsFolder = GetThirdPartyFolder(options, platform, architecture); string dxilLocation = @$"{binLocation}\{architecture}\dxil.dll"; string dxcompilerLocation = @$"{binLocation}\{architecture}\dxcompiler.dll"; string d3dcompilerLocation = @$"{binLocation}\{architecture}\d3dcompiler_47.dll"; Utilities.FileCopy(dxilLocation, Path.Combine(depsFolder, Path.GetFileName(dxilLocation))); Utilities.FileCopy(dxcompilerLocation, Path.Combine(depsFolder, Path.GetFileName(dxcompilerLocation))); Utilities.FileCopy(d3dcompilerLocation, Path.Combine(depsFolder, Path.GetFileName(d3dcompilerLocation))); string dxcompilerLibLocation = @$"{sdkLibLocation}\{architecture}\dxcompiler.lib"; string d3dcompilerLibLocation = @$"{sdkLibLocation}\{architecture}\d3dcompiler.lib"; Utilities.FileCopy(dxcompilerLibLocation, Path.Combine(depsFolder, Path.GetFileName(dxcompilerLibLocation))); Utilities.FileCopy(d3dcompilerLibLocation, Path.Combine(depsFolder, "d3dcompiler_47.lib")); break; } } } } } } }