// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_ANDROID || USE_EDITOR
#include "Engine/Core/Config/PlatformSettingsBase.h"
///
/// Android platform settings.
///
///
class AndroidPlatformSettings : public Settings
{
public:
///
/// The application package name (eg. com.company.product). Custom tokens: ${PROJECT_NAME}, ${COMPANY_NAME}.
///
String PackageName;
///
/// The application permissions list (eg. android.media.action.IMAGE_CAPTURE). Added to the generated manifest file.
///
Array Permissions;
///
/// Custom icon texture (asset id) to use for the application (overrides the default one).
///
Guid OverrideIcon;
public:
AndroidPlatformSettings()
{
RestoreDefault();
}
// [Settings]
void RestoreDefault() final override
{
PackageName = TEXT("com.${COMPANY_NAME}.${PROJECT_NAME}");
Permissions.Clear();
OverrideIcon = Guid::Empty;
}
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
DESERIALIZE(PackageName);
DESERIALIZE(Permissions);
DESERIALIZE(OverrideIcon);
}
};
#if PLATFORM_LINUX
typedef AndroidPlatformSettings PlatformSettings;
#endif
#endif