// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #ifndef __GAMMA_CORRECTION_COMMON__ #define __GAMMA_CORRECTION_COMMON__ #include "./Flax/Math.hlsl" // Fast reversible tonemapper // http://gpuopen.com/optimized-reversible-tonemapper-for-resolve/ float3 FastTonemap(float3 c) { return c * rcp(max(max(c.r, c.g), c.b) + 1.0); } float4 FastTonemap(float4 c) { return float4(FastTonemap(c.rgb), c.a); } float3 FastTonemap(float3 c, float w) { return c * (w * rcp(max(max(c.r, c.g), c.b) + 1.0)); } float4 FastTonemap(float4 c, float w) { return float4(FastTonemap(c.rgb, w), c.a); } float3 FastTonemapInvert(float3 c) { return c * rcp(1.0 - max(max(c.r, c.g), c.b)); } float4 FastTonemapInvert(float4 c) { return float4(FastTonemapInvert(c.rgb), c.a); } half LinearToSrgbChannel(half linearColor) { if (linearColor < 0.00313067) return linearColor * 12.92; return pow(linearColor, (1.0 / 2.4)) * 1.055 - 0.055; } half3 LinearToSrgb(half3 linearColor) { return half3( LinearToSrgbChannel(linearColor.r), LinearToSrgbChannel(linearColor.g), LinearToSrgbChannel(linearColor.b)); } half3 sRGBToLinear(half3 color) { color = max(6.10352e-5, color); return color > 0.04045 ? pow(color * (1.0 / 1.055) + 0.0521327, 2.4) : color * (1.0 / 12.92); } float3 LogToLinear(float3 logColor) { const float linearRange = 14; const float linearGrey = 0.18; const float exposureGrey = 444; // Using stripped down, 'pure log', formula. Parameterized by grey points and dynamic range covered. float3 linearColor = exp2((logColor - exposureGrey / 1023.0) * linearRange) * linearGrey; //float3 linearColor = 2 * (pow(10.0, ((logColor - 0.616596 - 0.03) / 0.432699)) - 0.037584); // SLog //float3 linearColor = (pow( 10, (1023 * logColor - 685) / 300) - 0.0108) / (1 - 0.0108); // Cineon //linearColor = max(0, linearColor); return linearColor; } float3 LinearToLog(float3 linearColor) { const float linearRange = 14; const float linearGrey = 0.18; const float exposureGrey = 444; // Using stripped down, 'pure log', formula. Parameterized by grey points and dynamic range covered. float3 logColor = log2(linearColor) / linearRange - log2(linearGrey) / linearRange + exposureGrey / 1023.0; // scalar: 3log2 3mad //float3 logColor = (log2(linearColor) - log2(linearGrey)) / linearRange + exposureGrey / 1023.0; //float3 logColor = log2(linearColor / linearGrey) / linearRange + exposureGrey / 1023.0; //float3 logColor = (0.432699 * log10(0.5 * linearColor + 0.037584) + 0.616596) + 0.03; // SLog //float3 logColor = (300 * log10(linearColor * (1 - 0.0108) + 0.0108) + 685) / 1023; // Cineon logColor = saturate(logColor); return logColor; } #endif